


Challenge.
Study the Rafael Lozano-Hemmer's unstable prescence to create at least three pieces of interactive domestic furniture that show a critique of the current sociocultural situation regarding the abuse of power, and the use and conrumerism of technology. To do so, the pieces must make the user think about the impact of his/her actions and the trace they create with each of them, through and exploration of the situation of freedom and privacy nowadays.
Study the Rafael Lozano-Hemmer's unstable prescence to create at least three pieces of interactive domestic furniture that show a critique of the current sociocultural situation regarding the abuse of power, and the use and conrumerism of technology. To do so, the pieces must make the user think about the impact of his/her actions and the trace they create with each of them, through and exploration of the situation of freedom and privacy nowadays.
"Today, this structure from the past is no longer part of our circumstance: even the most impair realities are intertwined." - Rafael Lozano-Hemmer
Artist Lozano-Hemmer explores the reltionship human-technology, analyses the loss of privacy and the ephemeral by attending to social problematics. In order to achieve this, the artist treats the observer as another actor, so that if there is no observer, there's no art.
Moodboard.







Research.
Interaction.
There are 5 dimensions to interactive design: words -simple keywords-, visual representations, physical objects, time -response to the user's actions-, behavior.
In order to engage with the user, emotion must be appealed, since daily experiences affect it directly. The environment is always charged with sensorial and symbolic elements that evoke specific reactions and judgements. Another way to attend the emotions, is to work with the fun theory, by simplifying tasks, guided persuasion, persuasion through surveillance, and adding motifs to reinforce target behaviors.
"Manipulating people, imposing them goals that they cannot see, is denying them their human essence, treating them as objects without freewill and degrading them." - Isaiah Berlin
Post humanism.
Post humanism, explores the way in which humans have been objectified as part of the supply chain and rid of their essence. The most clear example of this is the way in which thanks to the Internet of Things, Big Data involves biometric data that question the freedom of exposed individuals and the intentions of those that have access to those gigantic amounts of information. This situation resembles what occurred inside panopticons, just as Foucault explained them, the individual is observing but cannot observe. It is object of information, but never subject of it". In jails with panopticon systems, the inmates could not know when they were being observed and when they were not, as the watching towers had polarized glass, while those in power got to keep their freedom.


Ideation.













Prototyping.







Manufacturing process.











Usage.





MARCO exhibit.



